Any ideas on how I could fix it? Can I do this in xEdit or will I need to use the Creation Kit? facegen data is definitely being output to the data directory. Cheers. This author has not provided any additional notes regarding file permissions, sfts - for devising a clever way of identifying nif blocks based on xEdit's 'NIF - replace string' script and letting me use his codePieron - for the original NPC Appearance PatcherElminsterAU and the xEdit Team - who made it all possible in the first place, This mod is not opted-in to receive Donation Points. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. Afaik it is just CK putting facegen files in the wrong folder and you need to move those files yourself where they should be (folder named after the master file of NPC record). Uses xEdit script. This mod is needed to extract all unique heads to allow you customize their textures. r/skyrimmods Ersh released Animation Queue Fix on Nexus (eliminates the lengthy t-posing period on startup with DAR while animations are cached, is compatible with SE, all AE versions, and VR) And does "fluffy Khajiits" change all Khajiits to something else? You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. How to find FaceGen data in SSEEdit? : r/skyrimmods - Reddit So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. I ended up having to revert to release version and opt out of beta patches, in order to be able to use CK again. So if anyone can help me with my problem of finding out who's FaceGen files belong to who, I would be very thankful. Should fix the void face bug, if you get it, Prevent a crash on startup when using broken mods with bad race (RNAM) data; an error will be printed to the SKSE log instead. Has something to do with it changing the shaders file. Sometimes you can open the plugin in CK, and select them Press Ctrl+F4 for generating Facegen data to fix them. Multiple mods that do the same thing will cause issues. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. Unfortunately I'm kinda out of my wits here. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. In particular, to the tint assets: And I have another mod (a skyrim npc beautification mod I can't remember the name of atm) that causes this problem for non-vanilla npcs of man and mer races. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. like "/actors/character/facegendata/facetint/palaces castles enhanced.esp/0000130c.dds". 3. Most likely a missing (or unreadable) tint mask. Her face is not discolored in my game, but if she is in yours, use this. I like the changes it makes to female NPCs but not the guys, so I want to go into xEdit and get rid of the changes to the guys while keeping what was done to the ladies. Several functions may not work. These "missing facegen data" issues are rather rare and very special cases. It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. I can think of 2 way to solve this, first is I keep the FaceGen files of the ladies and delete the ones of the men. If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. Find the entries for the head mesh itself. Most black face issues are simple mod conflicts. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. She is Breton, and BretonRace has no alterations of any kind to it's face data. If you want all the NPCs in your load order to use the individualized face textures for each race. This will tell you their FormID and the last plugin in your load order that referenced them. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim Check the box again and the old merges work perfect. Skyrim: Creation Kit Tutorial - Export FaceGen Data - YouTube Repeat Steps 4-6 for any other mods with broken . This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! I don't know why people still advice regenerating facegen data. Black face bug dont effect the way the game works. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. For example: Looking at tint layers, it seems pretty clear what the issue is. I sure can't tell. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. Remove the DDS files from these directories . Any way of fixing this or it is just something we have to learn to live with? There appears to be nothing at all wrong with Padma's records. Guide: Creating FaceGen Data - Articles - The Nexus Forums It would make sense for them to change it so facegeom data was saved in a folder named after your own plugin, because then you could get rid of the old grey face bug by simply adjusting your load order. Use caution. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ Easy Permanent Solution To Dark Face Facegen Bug - Skyrim Special E.g. This is a completely new NPC, so there can be no other mods creating conflicts by editing her (no patch mods depending on the .esp). Artigun The Custom Voiced Half-Dovah Follower, Bikini Dremora - Conjuration Followers SE, Fangs and Eyes Fix for A Vampire Appearance Mod, Lorien - A High Poly Head Standalone Follower, LOTR Epic battles Armies Mod (Lord of The Rings) WIP Special Edition Port, M'rissi's Tails of Troubles - KS Hairdo Patch, Needed Just In Case of Facegen Data Issues. Maybe that was already common knowledge, but I didn't know it. Multiple mods that do the same thing will cause issues. No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Skyrim Special Edition Creation Kit and Modders. All rights reserved. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. It strips out the "Has Tangents" flag from the meshes that need it (everything but the head). First, pick one mod that alters NPC faces and use just that one. I also opened the face mesh in NifSkope, and it looks fine there. She still has the black face bug in my game. If it is not there, then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. fixed an issue. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. Problems appear when you use more than one mod that modifies the same NPC face. Is there a way to export facegen data without the creation kit? Let me know if you run into any problems. Complementary tool for all mods that allow character races to have bodies unique to them. Just made my first weapon in Blender and want to know how to port over to Skyrim. Search Reddit posts and comments - see average sentiment, top terms, activity per day and more While they're highlighted, press Ctrl + F4. After exporting facegen textures from the GECK by pressing CTRL+F4 with the NPC records highlighted ( note, you must be in the NPCs category in the Object Viewer, not in the All category, or else CTRL+F4 will not produce output ), the output files from the GECK consist of both DDS and TGA files. You currently have javascript disabled. NPC Facegen Patcher at Skyrim Special Edition Nexus - Nexus Mods Select all plugins (Ctrl+A). I think nothing has changed regarding facegen. a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. This only happens for vanilla NPCs. The Elder Scrolls V: Skyrim Special Edition. Press Ctrl + F4 (which will not close the window; it's the command to export facegen data) and click Yes to confirm. If nothing had changed regarding facegen, then we could use NifMerge to simply convert the old game's head nifs into head nifs for the new game, but we can't. then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs But in SSE things are not so easy. Log in to view your list of favourite games. I've got a few different mods which add npcs to the world which end up with blackened heads. The powerful open-source mod manager from Nexus Mods. I haven't figured it out yet, but I've been working on it for the past few days. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I have converted Interesting NPCs (3DNPC) to SSE by running the meshes through the optimizer tool, re-saving the .esp in the new Creation Kit, and fixing any water-related data in SSEEdit. If it really isn't, you may have to create a conflict reoslution patch manually in SSEEdit. NifMerge can't even open head nifs made with the new CK. In this case, all the effected NPCs are those added by mods they don't exist in the base game. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. Black faces. Tried regenerating faces. Apparently, I'm not doing it Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not . In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. - The new CK will work like the old CK when you press