Standard Ramlethal offense works fine here. Both hits are jump and dash cancelable. Popularity. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Level which makes it useful to use after a 2D knockdown. Sol releases a pillar of flame that slowly crawls along the ground. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Refer to the. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). For Example: 2369 for a j.236 input. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Testament pressure is now something to worry about in this new patch, do not let them lock you down. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. Its start-up and travel distance increases the longer S is held. Knocks opponent away and causes slight ground bounce on air hit. Guilty Gear / YMMV - TV Tropes Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. I think most interestingly is Leo. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Best Video Games of All Time - Page 70 - Metacritic . Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Published on 3 Mar 2023. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. On air hit, it floats the opponent for a reliable juggle. No reliable utility as an anti-air due to its incredibly slow start-up. this move builds when normal or instant blocked. You don't like playing rude or bullying people with mids. Hard knockdown on ground hit or Counter Hit. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. It's also a bit more complex than Guilty Gear Strive. Sol stabs downward with his sword. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Will force a Wall Break if the opponent touches the corner. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Hits twice. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Going to ignore the Chipp matchup for the time being, apologies in Zato-1 - 4.7. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Builds 1000 Tension once all damage is dealt. 8.5K 30.5K 2.7K . I literally can't even play the game against Chipp. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! * Proration: Forced 75%. Giovanna | Guilty Gear Wiki | Fandom Sol does a crouching kick, which is his fastest low. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Being a former Leo player confirms my own beliefs about him. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. This page was last edited on 27 February 2023, at 20:20. Both hits are air jump and air dash cancelable. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. Characters and their match-ups in Strive. : r/Guiltygear - reddit He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. It always felt like he had the tools for every match up except nago. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Thanks Daisuke. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo Agree or Disagree, but these are my thoughts rig. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Can be Roman Canceled on hit for decent damage and better okizeme. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Can throw the opponent either forward or backwards. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Guilty Gear Strive arrives on Game Pass next week Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Sol: Guilty Gear -Strive- | DashFight Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Nagoriyuki | Guilty Gear Wiki | Fandom Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. Luckily for you, Ram has an annoying combo and great ways to get in. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Upward swipe that hits overhead pretty quickly. Despite what the animation implies, it can hit certain crouching opponents. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Both characters struggle to stop the other when they get going. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Sol's command throw. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. I mean there's that but he also has some pretty polarising matchups too? On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. The M&M&C will kick out Axls and Goldlewis can have a better route to top. Privileged 3 frame normal that does it all. Matchup guides, advice, and analysis for Zato-1 in GGST. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). A Dragon Install-powered flying grab that makes Sol lunge fullscreen. Corner combo staple, and Sol's only disjointed air button. A projectile which usually travels slowly across the screen in a horizontal path above the ground. Tiers for Guilty Gear Strive - EventHubs Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. I spent one month straight learning I-No. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. He further explained that Ramlethal is a hard matchup . On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Best Match. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Significantly slower than an uncharged 5D, making it easier to react to. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . She's really annoying but you can pretty much do things as usual. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Sol's slower but more powerful strike invincible reversal. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. You should only ever really use air dash in the MU on reaction when you see a whiff. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. The two I found were Chipp against Pot and Pot against Doctor Who. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Sol Badguy's Guilty Gear Strive tier match ups. The difference between the attacker's recovery and the period that the opponent is in hitstun. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Usually something like to a. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. More than other characters at least. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Baiken presents threatening abilities to counteract her own playstyle. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Just be mindful that Chipp has. Data in [] represents values when fully charged. Properties for opponent on block follow Level 4 rules. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Only occurs if the first hit successfully connected. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Vote for May's tiers . Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Has much better range than the animation implies, enough to hit from round start. 23. Character Win rate Total usage; 25 %: 16: . His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Sol Badguy vs. May - 18. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Bridget. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. 28. Axl will likely attempt to reset to neutral over extending pressure sequences. Day diff. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Links into c.S on Counter Hit for a decently powerful conversion. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. When a character's hurtbox is entirely beneath an opponent's attack. The most well-rounded defensive toolkit in the game. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Matchups. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Guess like your life depends on it. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Overview. Ky Kiske is the go-to "shoto" character alongside Sol. Guilty Gear Strive tier list - All characters ranked from best - GINX Every other poke is 40+. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. This opening is designed such that the attacker can easily counter the defender's attack with his own. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. An attack during the opponent's pressure, intended to interrupt it. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. WanderingWlf on Twitter: ".@tattieuwu is too awesome. He doodled me and The amount of Tension gained when the move is input. Ram feasts on Zato once she gets in but this also goes both ways. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Can be kara canceled into any special move to increase its range. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Guilty Gear -Strive-Anji. Win rate. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. There are a ton of interesting results that can be seen from this. 26. Overview | Frame data | Matchups | Strategy Return to Top. Ram plays in about the same ranges and spaces Ky plays, but she does it better. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. A special type of blocking done by inputting a block immediately before blocking an attack. Toggle search. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. A honest discussion about Sol Badguy's viability in GG: Strive Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. He is playing guilty gear and the other characters are playing strive. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Combos into 6S against crouching opponents for both better damage and a knockdown. Wall damage in ( ) refers to if opponent is touching the wall. A very well-timed jump attack on a character who is rising from a knockdown. Above her head floats a cracked yellow halo. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Score - Sum of match-up values for this character. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. His best poke is 5P/2P at 31/34 frames. Grapplers vs normal people. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. 2S is also still useful. This is a very small sample size, so should be taken with a big spoon of salt. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. This can be caused by crouching, certain moves, and being short. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube I don't understand what makes that matchup positive for Anji. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. The number of frames between inputting an attack and when the attack becomes active. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Laskeese 2 yr. ago. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. 0% 100%. We'll take our She def needs buffs now. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. May's tier match-ups in Guilty Gear Strive - EventHubs Baiken's small stature and large buttons work well to corner Axl. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Sol's primary pressure tool, and flexible combo starter. How much R.I.S.C. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Recovery frames which happen under abnormal conditions, such as after landing. Cannot be special canceled from any move. ), but it's probably time to finally make an exception here. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Jack-O: Guilty Gear -Strive- | DashFight I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Testament - 4.9. . Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports

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