You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. Texas General Knowledge CDL Practice Test. Then look for the file when vehicle are on sell with their classname, price, etc.. (You go slightly faster than listed). landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. I never noticed it before. By At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 The adjustable periscope makes the Strider highly useful for reconnaissance purposes. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. Only 20% of damage is transferred onto the Strider's "health" pool. Press J to jump to the feed. and the 2 civ boats pleases. I was curious about how fast a player could run forward in a single direction. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Maintaining a constant speed up till now is annoying at best. Multiply by 3.6 to get KM/H. Seats This can be provided by nearby houses, or by building tents. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. should free up the scroll wheel for more practical function like speed control. Not sideways, backwards or diagonal. But what is the best way to do it relative to the direction the vehicle is facing? You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Multiply by 3.6 to get KM/H. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. Reddit and its partners use cookies and similar technologies to provide you with a better experience. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. Untested so mileage may vary. Love it if you could make it work with the submarines too. ArmA 3 Vehicles | Armed Assault Wiki | Fandom It takes 200% increased damage from high-explosive (HE) type munitions. Limit the speed of an AI-driven vehicle or AI person to given value. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: The Strider is based on the real-world "LGS Fennek" LARV. Could you help me with that, please? Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. vehicle How do you even aim? Maybe Its still there. Could you tell me where is it, please? Armed with working periscopes, All rights reserved. Or do u knew some tutorial that have a step by step to do that, please? The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. tl;dr Max forward sprint speed for each type. OPREP - VEHICLE CUSTOMIZATION | Dev Hub - Arma 3 Multiply by 3.6 for km/h. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. About the lights, i figure out that is because the option to turn it on only appears at night time. Please see the. Tanks | Arma 3 | Official Website If you have a related Youtube channel, enter the URL. enhancing the vehicular experience of Arma 3. Could be the original, but more faster. That would make it more useful to use the other keys 'Q' and 'W'. Description Description: Sets velocity vector of an object in m/s. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. Strider, Strider HMG, Strider GMG By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. The Strider will have incredible difficulty fording over bodies of water. Increasing a vehicles top speed - ARMA 3 - Bohemia Interactive Forums (*) Not used by any in-game Strider. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. 1- The button Accessories on gun shop npc stops working. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . It is incorrectly classified in-game as an MRAP. The rest tend to flicker & will be ignored. Arma Hobby 1/72 PZL P.7a Deluxe Set Model Kit Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. insertions where surprise is key, deploy the SDV and approach the target from below. Hold [Left Shift] to increase throttle and gain altitude. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. Arma 3 vehicle armor (noob questions) - Epoch Mod Community Articles containing unused/removed content. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: [email protected]#Arma3 How To Force Unit Moving Speed | ArmA 3 - YouTube Frequently Asked Questions - Vindicta Player Guide AAF The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). The Strider's ability to adjust the elevation of its periscope is clearly shown here. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. It takes 20% less damage to hits to HE-type munitions. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Info This script was used to get speeds. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. The RCWS turret on armed variants can only survive 40 points of damage before failing. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. simulation yet seen in the Arma series. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). Would be good to have wheel spin and skid if using 'E' from a standing start. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! Strider Targeting:1 Laser DesignatorDefensive:1 Smoke Generator to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . Striders have base armour values of 200. A Strider looks over cargo containers at Malden airport. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Can only be applied via script or using the Virtual Garage. OPREP - SENSOR OVERHAUL | Dev Hub - Arma 3 Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). Vehicles | Arma 3 | Official Website I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. Excellent mod! It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? Here's some data. 9700 kg (all variants) 1) How to change the vehicles (car/boats/heli/planes) speed, please? I didn't find any mod with a nice speedboat and the Arma's original is too slow. If damaged: Gradually leak 20% of remaining fuel over time. Thank you for help. It's measured in meters-per-second. Drawbacks I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Press J to jump to the feed. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. When it's done How often? 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Type I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Strider | Armed Assault Wiki | Fandom How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. This platform update is free for all owners of Arma 3. As often as it's done Crew Capacity The hull can resist up to 200 points of damage. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. Notable Traits Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? It is only visible to you. Note the Commander's terminal located on the left behind the driver's seat. Arma is a very CPU-intensive game, much affected by processor single core performance. along with them, submersible vehicles such as the SDV. Thank you for the help! Is possible to show the option all time of the day, too? Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. No matter the variant, they all utilise Composite Armour plating. I can change the price, carry limit, but don't find the speed option. I never liked, in any game, tapping the "gas pedal" to accelerate with. Was always like it? Climbing with the highway gear now is painfully slow getting up an off-road incline. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. The driver can operate the vehicle, turn the lights on and off, and blow the horn. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Valve Corporation. That should allow the vehicle speed up until it hits 50km/h. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT arrow-left A guide to graphics settings vs frame rate for Arma 3 in 2021. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member Create an account to follow your favorite communities and start taking part in conversations. Speeds listed are forward movement speeds only. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. I'd assume in MP execute that locally to the driver. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. Just like with the stance system for infantry. 2. The Strider's body can survive 1,600 points of damage. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. The Strider is a four-wheel drive armed reconnaissance vehicle. I can open it with notepad++ but it is crypted (a lot of unknew characteres). Press question mark to learn the rest of the keyboard shortcuts. enemy Obilgatory im am relativly new at editing and scripting in Arma3. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Once all these conditions are met you can enlist fighters to your cause. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. M8 Armored Gun System - Wikipedia CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY You need to sign in or create an account to do that. 800 DPI is best for me. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. Destroying all of the Strider's wheels will be needed to immobilise it. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. rentcagliari.com Informacin detallada del sitio web y la empresa The first thing that i want is change the speed from normal vehicles, already on Arma 3. Very useful with HAFM naval units. Anyway, thank you for all ur help It helped me a lot. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. All rights reserved. Also if using CBA you could use their perFrameHandler instead. & VEHICLE IS ALWAYS AN OPTION. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. PROFILE, Terms This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. For those insertions where surprise is key, deploy the SDV and approach the target from below. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction.
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